> Help Shortcuts Copyright Contact Requirements Browser Fonts | JavaView

> ## Keyboard Shortcuts and Viewer Modes

> Rotate geometry by moving mouse inside viewer window and drag while left mouse button is pressed. Usually, rotation is the default mode in the viewer.

> Press right mouse button to select major interaction mode from popup menu, or use keyboard keys to temporarily switch between different modes (just keep a button pressed to switch mode temporarily):

> #### Transformation

> o | Rotate surface (initial mode for perspective camera) similar to a space ball. Orbit mode.
> v | Rotate surface with fixed Vertical axis.
> s | Scale surface, drag in vertical direction.
> t | Translate surface in xy-plane (initial mode for orthogonal cameras).
> z | Translate surface in z-direction
> c | Center camera on object (object is centered and not scaled).
> f | Focus camera on object (object is centered and scaled).
> x | Drag a rectangle to be eXpanded to fill display. Or pick a new center without expanding.
> r | Reset camera and viewer, geometry returns to default position.
> Left Mouse | Depending on the mode, drag, pick and select the geometry in the viewer.
> Middle Mouse | Drag to translate geometry.
> Right Mouse | Drag to scale scene, or click to show popup menu to select major modes.

> #### Animation

> w | Start camera auto-rotation (auto-rotation repeats the last o,s,t-action).
> q | Stop camera auto-rotation.
> Ctrl-a | Show Animation panel to steer animations
> Ctrl-k | Create animation by storing current geometry as keyframe.

> #### Modeling

> a | Add additional vertex to geometry. New vertices will become invisible unless showing of vertices is enabled.
> e | Add element or polygon by picking existing or new vertices.
> d | Duplicate all visible geometries of a scene by reflection at a point, a line, or a plane. The point, line or plane must previously been determined by marking one, two, or three vertices of the current geometry.
> i | Initial pick, e.g. used drag initial points on surfaces by several applets.
> m | Drag a rectangle to Mark all enclosed vertices.
> n | Drag a rectangle to mark all touched elements.
> p | Pick a vertex and drag it. To see picked vertex enable display of vertices in menu Inspector->Object->Material of control panel, picked vertices are magenta).
> u | Drag a rectangle to Unmark all enclosed vertices.
> Shift-u | Drag a rectangle to Unmark all enclosed elements.

> #### Rendering

> Shift-a | Toggle display of edge aura around edge in line drawing mode.
> Shift-b | Toggle display of bounding box around current geometry.
> Shift-c | Toggle display of center of geometry (pending).
> Shift-d | Toggle usage of depthcueing to fade off far away items.
> Shift-f | Toggle display of small coordinate frame.
> Shift-g | Toggle display of xy-grid.
> Shift-h | Toggle display of information at mouse tip.
> Shift-i | Toggle display of background image.
> Shift-j | Toggle usage of lights.
> Shift-l | Toggle display of border around display.
> Shift-m | Toggle magnet mode of vertices, i.e. highlight if nearby vertices.
> Shift-o | Direct select mode, geometries are automatically selected when picked.
> Shift-p | Toggle usage of painters algorithm. Since v4.0 z-buffer is default mode.
> Shift-q | Toggle display of display title information.
> Shift-r | Toggle display of copyright information.
> Shift-s | Toggle anti-aliased rendering.
> Shift-t | Toggle tag mode to move all marked vertices.
> Shift-v | Toggle fast z-buffer mode (requires z-buffer mode).
> Shift-x | Toggle display of coordinate axes.
> Shift-y | Toggle accelerated but less accurate z-buffer mode.
> Shift-z | Toggle z-buffer mode. Since v4.0 z-buffer is default mode.

> #### Selecting

> Ctrl-left mouse | Pick geometry with left mouse while holding <ctrl> key to select geometry in display.
> Ctrl-tab | Select previous geometry by cycling through the set of visible geometries of the display.
> Ctrl-shift-tab | Select previous geometry by cycling through the set of visible geometries of the display.

> #### Deleting

> Ctrl-Shift-y | Clear JavaView, remove all geometries and reset display.
> Del-left mouse | Keep <backspace> or <del> key pressed and pick a geometry to delete geometry from display.

> #### Panels

> F1 | Show help resp. shortcut information.
> F2 | Close control window.
> Ctrl-a or F4 | Show Animation panel to steer animations.
> Ctrl-b | Show Label inspector.
> Ctrl-d | Info panel of Display inspector.
> Ctrl-e | Show Vector field inspector.
> Ctrl-f | Show Configuration inspector if geometry depends on parameters.
> Ctrl-g | Inspect ggraphics at Camera inspector.
> Ctrl-h or F3 | Show console window with Debug information.
> Ctrl-i | Show Info panel of current geometry if available.
> Ctrl-p | Show info panel of current Pjroject if available.
> Ctrl-l | Show Light panel of current display.
> Ctrl-m | Show Material panel of current geometry if available.
> Ctrl-t | Show Texture panel of geometry if available.

> #### Import and Export

> Ctrl-n | New geometry dialog.
> Ctrl-Shift-n | Load a JVD file with same name as recently loaded model file.
> Ctrl-o | Open file import dialog.
> Ctrl-Shift-o | Same as Ctrl-o, but additionally load a JVD file with same name if available.
> Ctrl-s | Save geometry export dialog.

> #### Emergency Exit of JavaView (application only)

> Ctrl-Shift-x | Exit JavaView immediately, no exit box.

© 1999-2013 Last modified: 07.05.2013 --- http://www.javaview.de --- The JavaView Project